Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. In addition, the player can rename any item – not just items with durability – by using an anvil.Įxample showing a repair of two diamond pickaxes. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil will also refuse to combine the items, unless if renaming the item to a valid name. If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain. In the case of tools and weapons, however, this may be a significantly less economical option combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. This is a very good deal in the case of a chestplate, for example a full repair (four materials) would total only half of the item's original cost (eight materials). One material can repair 25% of the target's maximum durability. Alternatively, a player can use materials originally required in the crafting of the item ( iron ingots for iron items with durability, diamonds for diamond items with durability) to repair a single item. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.
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